After writing the article "Disappointment: Province and Province Zuckerberg VR Social is not such a thing (upper/lower)", it wasn't long before WeChat uploaded a comment:
"You know you don't have to stand up and say no pain! You didn't see Xiaozha already working very hard! You know that picking fat and picking thins gives trouble to people! Having the ability to be a reliable application!"
In the end, I did not expect that the content of this purely family story could also lead to the anger of Mimi. It was not expected to be memorable.
Nowadays, all friends who are no strangers to the entrepreneurial circle must have heard of the famous joke that "just programmers" - "All ideas, angels, advertisements, channels, and incubators are all in place. Only one programmer will be able to Minutes and seconds out of Google's Facebook.†The spread of this episode is so extensive that even on the Q&A Q&A platform there is even a dedicated tag; but then again, although the essence is irony, but if The person who responded originally had no idea about the concept of the product, so this kind of simple "brain hole presentation" is not a kind of way.
Of course, simply savoring the brain's hole is natural and full of joy, but from the media's point of view, it only provides creativity without discussion of feasibility. This kind of content lacking practical reference value is not worth mentioning; therefore, today's article title is released around this article. This content is only the beginning of the expression of opinions. With regard to further arguments, the follow-up has its own decomposition.
Well, let's get started:
1. As a first impression, Avatar is far more important than imagination
At that time, both of them were working on making avatars. He is responsible for the body part and she is responsible for the face. One of them was all the people in the face, because no one thought that the face was so important. Everyone thought it was just a flesh-and-blouse complex on top of the avatar. But her work finally proved that they were all wrong. But during that time, the power system of Black Day Systems was in the hands of a purely male digital deaf. They said that the face problem was a trivial matter. This view of course is entirely based on gender discrimination. This vicious thought is highly respected among male technicians. But they also sincerely believe that they are too smart to be male supremacists.
- Neil Stephenson, Avalanche
Avatar - or to put it in a more informal sense, virtual reality avatars - related research comes much earlier than many people think. Even if the content described in science fiction is not mentioned, as early as Oculus Rift was still in the era of development machines, many pioneering creators began to explore the topic of VR incarnation. However, because the product specifications at that time had not yet been established, The result of the final molding is almost ridiculous.
In contrast, Facebook’s Spaces are almost the only ones that contribute the most. This is to show an exemplary Avatar template: redundant limbs can all be omitted, and communication cores such as expressions and gestures are retained, and cartoons are used again. Wipe out the extra details to avoid the Horror Valley phenomenon. Similar to Facebook's AR project, although the content of Spaces' Avatar program's originality seems rather subtle, at least from the standpoint of the integrator, the reference value is still considerable.
Avatar represents the first impression. It is hard to imagine that the lack of aesthetic interactive image can attract users to participate in it. This is especially true for social platforms. So, learn to learn the Black Day organization in Avalanche, to make the aesthetic qualified and even outstanding Artists to participate in this technology live.
2. Have a clear content theme
The topic of VR social networking is whether it is "personal communication" or other specific theme of "cooperative entertainment." On this issue, almost from Facebook just acquired Oculus has not stopped the dispute. For a long time, "VR socialism should not be a VR MMO." "Why don't you want to go straight to the game?" seems to be the mainstream view. However, from the actual development today, the value of "content theme" is For VR social networking, it's obviously higher than you think.
In a nutshell, since VR devices today have a lot of room for comfort in terms of comfort, since the VR communication method at the current stage is far from perfect, then compared to wearing VR headsets that are not lightweight, In the fuzzy field of vision, chatting with a friend's cartoon image may be more interesting than calling a few people to use a VR device to make a landlord more interesting - after all, the former can be realized directly by using video calls and WeChat voices, and it can not fully reflect VR socialization. The charm of eliminating physical distance, isn't it?
The content theme represents attractiveness. At least at the current stage, proper use of diversified content to attract users to participate in VR socialization is still very effective (there are many examples in this area). As for the future, it will not produce more " Pure "virtual reality social experience... Compared to the enhancement of the single function in the vertical field, I am afraid that "multi-integration" is the theme of VR content in that era. It is not difficult to understand just by thinking about the technical vision of virtual reality.
3. It is time to upgrade the interactive mode
Old-fashioned replay - yes, I can't remember this is the first few times to write down the theme of how the importance of interactive systems in VR environments is not exaggerated, but considering the current VR so social Popular applications have come to our doorstep, but the VR interactive system has still not seen improvement. Even clichés do not lack the value of reaffirmation at this moment. Otherwise, even if Facebook is the new blood that this industry giant injects, it is only a matter of time before this technology situation becomes more and more difficult.
It is no exaggeration to say that the development of VR interactive system at this stage can only be described as "malformation": On the one hand, we are keen to step into the somatosensory control stage, and the dedication to "get it straight" has reached a nearly morbid state; On the other hand, what we have actually established is only a metaphysical interaction. It can be used, but precision and efficiency are not mentioned. The reason that the popularity of VR products has not been effective, this kind of interactive system that makes most people at a loss is undoubtedly the core reason - too complicated topic and regardless, you know how to allow users who have never touched the gamepad to accept the trigger key Is it difficult?
So, VR socialism began to move from concept to reality. With this opportunity, once again advancing the development of the virtual reality interactive system, it is a good no doubt that - although not conspicuous enough, Oculus Touch did present its own in the Spaces video. Charm, what should be the next step? It may be time to seriously consider the digital glove program.
OK, the above is about the basic brainstorming of VR social applications. As for more detailed paradigm analysis (that is, one level less than just one programmer), "I have a good idea can be seconds off BAT. "), we will naturally further develop in the future, so stay tuned. We will see you again next time.
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