There are generally three basic problems in texture processing:

Texture segmentation divides the picture into different parts, each with similar texture problems inside.

Texture synthesis looks for ways to construct large texture regions using small sample images.

The texture recovery shape includes the direction of the surface and the shape of the surface restored by the image texture.

First, the texture representation

The texture of an image is generally composed of organized rules in some very regular sub-elements.

低层视觉:使用一幅图像—纹理

1. Using the filter library to extract the image structure

2. Use the statistical representation of the filter output to represent the texture

Second, the use of directional pyramid analysis (and synthesis)

Laplacian pyramid

2. Filters in the spatial frequency domain

3. Pyramid with direction

Third, the application: synthetic texture to draw

Uniformity

2. Sampling with local model

Fourth, get the shape from the texture

The same piece of texture looks very different from the front and tangential angles because the perspective reduction effect causes the texels (including the spacing between them) to shrink more in a certain direction than in the other direction.

1. The planar shape obtained from the texture

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