Few studies have shown that using virtual reality (VR) headsets poses potential health risks. With the continuous advancement of technology, such devices are becoming more and more popular. A research team at the University of Leeds in the United Kingdom decided to accept this challenge. In order to test the health effects of VR headsets, they studied children aged 8 to 12 years after playing games with VR headsets for 20 minutes.

Mark Mon-Williams, professor of cognitive psychology at Leeds University, wrote in an article discussing the new study: "In a virtual reality device, a virtual 3D world is displayed on a 2D screen, which will give the human visual system In adults, this can lead to headaches and eye pain. For children, the long-term consequences are unknown."

Researchers at the University of Leeds, led by human behavior researcher Faisal Mushtaq, have found that the use of virtual reality helmets has caused temporary vision and balance problems for some children, although they have only been in contact for a short time. The two **s showed a discontinuity in stereo acuity (ie the ability to measure distances by sound). After a child completes a virtual reality game, his sense of balance immediately deteriorated. “Although no serious vision deterioration was found and the impact was short-lived, the health effects of virtual reality head-mounted devices on children are still considerable.

The discomfort brought by the use of VR devices is not only a problem for adults, but adults who use VR headsets also appear nausea. In addition, there is a problem that the availability of VR hardware is still quite limited, and the potential problems caused by bandwidth problems will also weaken the overall VR experience.

Mushtaq said in an interview: “If we want to ensure that children can benefit from all the exciting possibilities that virtual reality can provide, then establishing the scientific evidence base for safe use is very important.”

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